CTF-Boardwalk

Name:
CTF-Boardwalk

Game:
Unreal Tournament 3

Game Type:
Capture the flag

Number of players:
8 to 16

Synopsis:
The Liandry Corporation decided to setup shop in this small strategically located island off the main land, as a small port and command center for their forces. In order to do this, Liandry attempted to forcefully remove the already inhabited fisherman’s island of its population. Seeing this atrocity occur on their home town, the natives quickly sprung up in uprising to take back what was once theirs, with the help of new age weaponry.

Download Link:
Not yet available

Concept:
The challenge was to design an Asian village on a small island, limiting space, but give alternate paths for the players to traverse between each flag without taking the obvious straight root in. Many of the structures within each base are sealed and only operate as level boundaries, cover or if the play chooses: a high path to cross the bases. This level was heavily designed for fast paced combat with a medium to large amount of players.

A Level Design Document was created to help give an overview of the level itself. The screenshots below are a very basic representation on my level, done in Google Sketch up

1: critical path for the player to take.

2: key item placement.

3: key defense positions and spawning points

LDD can be found here (french only, sorry): formesdimensions2_riley_david.doc

Production:
Layout has been changed to something more interesting and complex. Same BSP and but different static meshes are being used for each base to give them their own unique feel while keeping the basic design layout intact. I will update with more images once they become available.

Screenshots:
Red Base

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